Interesting game and idea, good implementation, however I feel like its just a little bit of RNG in the way that we use the "attacks", apart from that seems like a good idea. 7/10
Yeah, sadly I was unable to implement all the ideas I originally had for this game, and I feel like the game really struggles to properly convey information to the player during "battles" because of that. For example, originally the animate objects would be able to talk, and would give the player hints on what to do mid event. But in the current build of the game all the player has to go on is damage output, and the player has no real way to know if 3 damage is good or if they are trying to find an action that does 5 damage.
If I ever work on this game again, which wouldn't be soon since I have other projects lined up, I plan to make it so that information is properly conveyed to the player making it feel less like a "hit a button and RNG damage" battle system.
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Interesting game and idea, good implementation, however I feel like its just a little bit of RNG in the way that we use the "attacks", apart from that seems like a good idea. 7/10
Yeah, sadly I was unable to implement all the ideas I originally had for this game, and I feel like the game really struggles to properly convey information to the player during "battles" because of that. For example, originally the animate objects would be able to talk, and would give the player hints on what to do mid event. But in the current build of the game all the player has to go on is damage output, and the player has no real way to know if 3 damage is good or if they are trying to find an action that does 5 damage.
If I ever work on this game again, which wouldn't be soon since I have other projects lined up, I plan to make it so that information is properly conveyed to the player making it feel less like a "hit a button and RNG damage" battle system.
And thanks for playing my game!