The 8th Day QoL Update


After the 7th day of making this game I was ready to be done with this cute little project. Especially since this was mostly a way to start game development and practice uhh 'art'. Since I have little to no experience with either. Then for whatever reason I decided to spend another day adding some QoL and bug fixes. Which are listed below! So yeah, game dev.


- Expanded and improved the 'Tips Menu' so that it is easier to navigate and features gameplay questions in case someone skipped the tutorial.
- Added images to the 'Events Tips Menu' so that players have an easier time understanding what events are being referred to.

- Made it so that enemies "Miss" instead of hitting for "-0".

- Phone events can no longer potentially 'kill' the player.

- Made it so that all of Tutrial's conversations are available from the start instead of unlocking them every couple days.

- Made Items slightly more powerful on some animate objects.

- Completely redid how Physical and Verbal stats affect damage.

- Started tracking some basic stats and then added a way to check some them.

- End of day gold gifts now give the player slightly more gold.

- Changed Shiny Plant's health stat.

- Fixed and edited various typos and other weird textbox and menu things.

- Fixed the credits screen image.

- Turned the "Music" you can buy in the store down.

- Modified the Cheat Menu so it's less bad.

- Added a web version.

- Modified the 'Ask How They Are Doing' effect.

- Modified various damage resistance values for the animate objects.

- Fixed end of day not giving gold.

Files

Love smek Love (Win).zip 112 MB
68 days ago
Love smek Love (Web).zip Play in browser
68 days ago

Get Love smek Love!

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